Virtual roleplaying game helps teenagers deal with depression


While the gamification of real-world tasks can help liven up dull tasks, it can also provide health benefits – as recently proven by Cambridge Consultants’ T-Haler, which monitors the user’s inhaler technique and offers pointers for improvement. Now we’ve found another example in the form of SPARX, a 3D fantasy game that aims to boost the confidence of adolescents suffering from depression. READ MORE…

Virtual roleplaying game helps teenagers deal with depression

While the gamification of real-world tasks can help liven up dull tasks, it can also provide health benefits – as recently proven by Cambridge Consultants’ T-Haler, which monitors the user’s inhaler technique and offers pointers for improvement. Now we’ve found another example in the form of SPARX, a 3D fantasy game that aims to boost the confidence of adolescents suffering from depression. READ MORE…

  1. stuffedpotatoes reblogged this from storiesweshared
  2. apatheticism reblogged this from storiesweshared
  3. satellite-5 reblogged this from nasdaq
  4. mjc71218 reblogged this from nasdaq
  5. storiesweshared reblogged this from springwise and added:
    GAMES CAN DO EVERYTHING
  6. polarbearjunk reblogged this from springwise
  7. rockstarlisha reblogged this from springwise
  8. mrspollo8888 reblogged this from springwise
  9. springwise posted this