Virtual roleplaying game helps teenagers deal with depression
While the gamification of real-world tasks can help liven up dull tasks, it can also provide health benefits – as recently proven by Cambridge Consultants’ T-Haler, which monitors the user’s inhaler technique and offers pointers for improvement. Now we’ve found another example in the form of SPARX, a 3D fantasy game that aims to boost the confidence of adolescents suffering from depression. READ MORE…
12 Notes/ Hide
-
stuffedpotatoes reblogged this from storiesweshared
-
apatheticism reblogged this from storiesweshared
-
satellite-5 reblogged this from nasdaq
-
mjc71218 reblogged this from nasdaq
-
nasdaq reblogged this from springwise and added:
Using tech for good is expanding to the video game world: check out Sparx, a fantasy game that guides its players...
-
15almera likes this
-
dogandogu likes this
-
storiesweshared reblogged this from springwise and added:
GAMES CAN DO EVERYTHING
-
wassi211 reblogged this from springwise
-
rockstarlisha reblogged this from springwise
-
rockstarlisha likes this
-
mrspollo8888 reblogged this from springwise
-
okorogariist likes this
-
springwise posted this


